This tutorial is aimed at Blender3D users, that are already familiar with the interface, and are at least testing the latest 2.8 releases. At the time of writing the EEVEE engine for –almost– real time rendering doesn't really support motion blur. It has a checkbox for MB under render settings, but it only works for camera movements, which renders it mostly useless for professional animation work. EEVEEE has many advantages, even though it's still in beta stage, it's amazingly fast, and can deliver very effective renders both for standard 3D animation, for stills and for motion graphics, and its realtime feedback makes for an ultra efficient workflow. This is a much requested feature, so we all hope it'll work at one point or another (.81, .82?) In the meanwhile we can take advantage of this sort of workaround to have the best of both worlds. In its simplest form it's very easy: You render the animation at 10 or 20 times the fps of the final render (mean...